Yume Project 3.0
Touhou-inspired Danmaku game made in C only
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screen.h
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1#pragma once
2
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17extern void screen_system_init(ScreenSystem *screen);
18
19#define DRAW_MARGIN (g_screen->draw_margin)
20#define SCREEN_WIDTH (g_screen->screen_width)
21#define SCREEN_HEIGHT (g_screen->screen_height)
22#define PANEL_LEFT (g_screen->panel_left)
23#define PANEL_WIDTH (g_screen->panel_width)
24#define PANEL_UP (g_screen->panel_up)
25#define PANEL_HEIGHT (g_screen->panel_height)
26#define PANEL_RIGHT (g_screen->panel_right)
27#define PANEL_DOWN (g_screen->panel_down)
void screen_system_init(ScreenSystem *screen)
ScreenSystem * g_screen
Definition screen.h:3
int panel_left
Definition screen.h:7
int panel_width
Definition screen.h:8
int panel_right
Definition screen.h:11
int panel_up
Definition screen.h:9
int screen_height
Definition screen.h:5
int panel_height
Definition screen.h:10
int draw_margin
Definition screen.h:6
int panel_down
Definition screen.h:12
int screen_width
Definition screen.h:4