Yume Project 3.0
Touhou-inspired Danmaku game made in C only
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Référence du fichier screen.h

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Classes

struct  ScreenSystem

Macros

#define DRAW_MARGIN   (g_screen->draw_margin)
#define SCREEN_WIDTH   (g_screen->screen_width)
#define SCREEN_HEIGHT   (g_screen->screen_height)
#define PANEL_LEFT   (g_screen->panel_left)
#define PANEL_WIDTH   (g_screen->panel_width)
#define PANEL_UP   (g_screen->panel_up)
#define PANEL_HEIGHT   (g_screen->panel_height)
#define PANEL_RIGHT   (g_screen->panel_right)
#define PANEL_DOWN   (g_screen->panel_down)

Définitions de type

typedef struct ScreenSystem ScreenSystem

Fonctions

void screen_system_init (ScreenSystem *screen)

Variables

ScreenSystemg_screen

Documentation des macros

◆ DRAW_MARGIN

#define DRAW_MARGIN   (g_screen->draw_margin)

◆ PANEL_DOWN

#define PANEL_DOWN   (g_screen->panel_down)

◆ PANEL_HEIGHT

#define PANEL_HEIGHT   (g_screen->panel_height)

◆ PANEL_LEFT

#define PANEL_LEFT   (g_screen->panel_left)

◆ PANEL_RIGHT

#define PANEL_RIGHT   (g_screen->panel_right)

◆ PANEL_UP

#define PANEL_UP   (g_screen->panel_up)

◆ PANEL_WIDTH

#define PANEL_WIDTH   (g_screen->panel_width)

◆ SCREEN_HEIGHT

#define SCREEN_HEIGHT   (g_screen->screen_height)

◆ SCREEN_WIDTH

#define SCREEN_WIDTH   (g_screen->screen_width)

Documentation des définitions de type

◆ ScreenSystem

typedef struct ScreenSystem ScreenSystem

Documentation des fonctions

◆ screen_system_init()

void screen_system_init ( ScreenSystem * screen)
extern

Documentation des variables

◆ g_screen

ScreenSystem* g_screen
extern