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Yume Project 3.0
Touhou-inspired Danmaku game made in C only
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État d'une touche/action (remplace les appels à IsKeyDown/IsKeyPressed/IsKeyReleased). Plus de détails...
#include <input.h>
Attributs publics | |
| int | isPressed |
| int | isDown |
| int | isReleased |
État d'une touche/action (remplace les appels à IsKeyDown/IsKeyPressed/IsKeyReleased).
| int KeyState::isDown |
| int KeyState::isPressed |
| int KeyState::isReleased |