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Yume Project 3.0
Touhou-inspired Danmaku game made in C only
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Système d'entrée complet contenant keybinds et états courants des touches. Plus de détails...
#include <input.h>
Attributs publics | |
| InputConfig | keybinds |
| KeyState | up |
| KeyState | left |
| KeyState | right |
| KeyState | down |
| KeyState | shoot |
| KeyState | bomb |
| KeyState | focus |
| KeyState | skip |
| KeyState | pause |
| KeyState | validate |
Système d'entrée complet contenant keybinds et états courants des touches.
Contient une InputConfig (keybinds) et un KeyState par action.
| KeyState InputSystem::bomb |
| KeyState InputSystem::down |
| KeyState InputSystem::focus |
| InputConfig InputSystem::keybinds |
| KeyState InputSystem::left |
| KeyState InputSystem::pause |
| KeyState InputSystem::right |
| KeyState InputSystem::shoot |
| KeyState InputSystem::skip |
| KeyState InputSystem::up |
| KeyState InputSystem::validate |