Yume Project
3.0
Touhou-inspired Danmaku game made in C only
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- s -
save_highscore() :
highscore.h
saveSettings() :
settings.h
score_decrease() :
score.h
score_increase() :
score.h
score_system_get_highscore() :
score.h
score_system_init() :
score.h
score_system_is_new_highscore() :
score.h
screen_system_init() :
screen.h
Sprite_draw_all() :
sprite.h
Sprite_draw_range() :
sprite.h
Sprite_draw_sprite() :
sprite.h
Sprite_set_animation() :
sprite.h
Sprite_set_SourceRect() :
sprite.h
Sprite_set_texture() :
sprite.h
SpritesLoad() :
assets.h
state_menu_keybinds_draw() :
keybinds.h
state_menu_keybinds_init() :
keybinds.h
state_menu_keybinds_update() :
keybinds.h
state_menu_title_draw() :
title_screen.h
state_menu_title_init() :
title_screen.h
state_menu_title_update() :
title_screen.h
state_moonlight_cleanup() :
moonlight.h
state_moonlight_draw() :
moonlight.h
state_moonlight_init() :
moonlight.h
state_moonlight_update() :
moonlight.h
straight_laser_create() :
straight_laser.h
straight_laser_draw() :
straight_laser.h
straight_laser_enemy_create() :
straight_laser.h
straight_laser_update() :
straight_laser.h
straight_lasers_draw_all() :
straight_laser.h
straight_lasers_update_all() :
straight_laser.h
Généré par
1.16.1