Yume Project
3.0
Touhou-inspired Danmaku game made in C only
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Liste de tous les membres de fichier avec des liens vers les fichiers auxquels ils appartiennent :
- s -
save_highscore() :
highscore.h
saveSettings() :
settings.h
SCHED_INVOKE_TASK :
tasks.h
SCHED_INVOKE_TASK_AFTER :
tasks.h
SCHED_INVOKE_TASK_DELAYED :
tasks.h
SCHED_INVOKE_TASK_INDIRECT :
tasks.h
SCHED_INVOKE_TASK_WHEN :
tasks.h
score_decrease() :
score.h
score_increase() :
score.h
score_system_get_highscore() :
score.h
score_system_init() :
score.h
score_system_is_new_highscore() :
score.h
ScoreSystem :
score.h
SCREEN_HEIGHT :
screen.h
screen_system_init() :
screen.h
SCREEN_WIDTH :
screen.h
ScreenSystem :
screen.h
sfx :
assets.h
SFX_BOMB :
assets.h
SFX_CAT00 :
assets.h
SFX_ENEMY_DEATH :
assets.h
SFX_GRAZE :
assets.h
SFX_LAZER00 :
assets.h
SFX_LAZER01 :
assets.h
SFX_LAZER02 :
assets.h
SFX_MENU_NAV :
assets.h
SFX_PLDEAD00 :
assets.h
SFX_SHOOT :
assets.h
SFX_TAN00 :
assets.h
SFX_TAN01 :
assets.h
SFX_TAN02 :
assets.h
SFXID :
assets.h
SHARD_BLACK :
assets.h
SHARD_BLUE :
assets.h
SHARD_CYAN :
assets.h
SHARD_GOLD :
assets.h
SHARD_GREEN :
assets.h
SHARD_LIGHT_BLUE :
assets.h
SHARD_LIGHT_CYAN :
assets.h
SHARD_LIGHT_GREEN :
assets.h
SHARD_LIGHT_PINK :
assets.h
SHARD_LIGHT_RED :
assets.h
SHARD_LIGHT_YELLOW :
assets.h
SHARD_LIME :
assets.h
SHARD_PINK :
assets.h
SHARD_RED :
assets.h
SHARD_WHITE :
assets.h
SHARD_YELLOW :
assets.h
SPELL_CARD_ATTACK :
assets.h
Sprite_draw_all() :
sprite.h
Sprite_draw_range() :
sprite.h
Sprite_draw_sprite() :
sprite.h
Sprite_set_animation() :
sprite.h
Sprite_set_SourceRect() :
sprite.h
Sprite_set_texture() :
sprite.h
SpriteID :
assets.h
sprites :
assets.h
SpritesLoad() :
assets.h
STALL :
tasks.h
STAR_BLACK :
assets.h
STAR_BLUE :
assets.h
STAR_CYAN :
assets.h
STAR_GOLD :
assets.h
STAR_GREEN :
assets.h
STAR_LIGHT_BLUE :
assets.h
STAR_LIGHT_CYAN :
assets.h
STAR_LIGHT_GREEN :
assets.h
STAR_LIGHT_PINK :
assets.h
STAR_LIGHT_RED :
assets.h
STAR_LIGHT_YELLOW :
assets.h
STAR_LIME :
assets.h
STAR_PINK :
assets.h
STAR_RED :
assets.h
STAR_WHITE :
assets.h
STAR_YELLOW :
assets.h
STATE_EXTRA :
game_state.h
STATE_GAME_OVER :
game_state.h
state_game_over :
state_game_over.h
,
game_state.h
STATE_MENU_KEYBINDS :
game_state.h
state_menu_keybinds :
game_state.h
state_menu_keybinds_draw() :
keybinds.h
state_menu_keybinds_init() :
keybinds.h
state_menu_keybinds_update() :
keybinds.h
STATE_MENU_SETTINGS :
game_state.h
state_menu_settings :
game_state.h
STATE_MENU_TITLE :
game_state.h
state_menu_title :
game_state.h
state_menu_title_draw() :
title_screen.h
state_menu_title_init() :
title_screen.h
state_menu_title_update() :
title_screen.h
STATE_MOONLIGHT :
game_state.h
state_moonlight :
game_state.h
state_moonlight_cleanup() :
moonlight.h
state_moonlight_draw() :
moonlight.h
state_moonlight_init() :
moonlight.h
state_moonlight_update() :
moonlight.h
STATE_NONE :
game_state.h
STATE_TEST :
game_state.h
state_test :
game_state.h
STATE_VICTORY :
game_state.h
state_victory :
state_victory.h
,
game_state.h
StateID :
game_state.h
straight_laser_create() :
straight_laser.h
straight_laser_draw() :
straight_laser.h
straight_laser_enemy_create() :
straight_laser.h
straight_laser_update() :
straight_laser.h
straight_lasers_draw_all() :
straight_laser.h
straight_lasers_update_all() :
straight_laser.h
Généré par
1.16.1